Knocking it down means there’ll be less ‘banter’ between it and Frey as your protagonist parkours her way around the lush world of Athia, and less verbal fencing between the two unlikely allies. You can turn the frequency up, too, but we can’t really report on that option because we’ve avoided that one like the plague. If you knock the latter down to ‘minimal’, cuff will only kick off with dialogue that’s directly related to the story. In here, you’ve got a series of options, including toggles to determine whether or not Cuff shows you where to go in-game, and options to determine how often Cuff talks to you. Thank Christ, right?īy hitting pause and heading into the menus, you can find a little sub-menu called ‘Cuff Settings’. So you’ll be pleased to know you can turn the frequency of Cuff’s smart alec quips down – or, should you prefer, turn it off entirely. And it makes sense it requires a lot of attention to listen to your smug, somehow British, Cuff flapping its proverbial gums when all you’re trying to do is set fire to some weird magical alligator or something. The reaction to the game’s demo (and a massive leak that kicked off jut before the game launched) has demonstrated this in no uncertain terms. Similarly to High on Life’s mouthy guns in 2022, cuff seems to think that we want incessant feedback on everything we do.īut, safe to say, a lot of players aren’t really into this. The core conceit of the game is that down-and-out New Yorker, Frey Holland, gets transported to an otherworld – to the magical land of Athia – where a sentient Cuff binds itself to her wrist and guides her through this peculiar fantasy. Shame the game doesn't keep up this momentum the whole time.Īnd, as it turns out, the game has just got quite a lot to say more generally. The game, the latest tite from the developers behind Final Fantasy 15, made a lot of promises before it launched whether it was claiming to solve the tricky proposition of open world fatigue, or making a point of pushing the PS5 as hard as possible, Forspoken had a lot to say before it launched. So, the verdict for Forspoken is in, and it’s looking… dubious.
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